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🏏 Cricket Matches

Live scoring, detailed scorecards, and match management

Cricket Match Overview

Cricket matches in SportEve support comprehensive live scoring with detailed statistics, commentary, and post-match summaries. The system supports variable team sizes, making it perfect for grassroots cricket tournaments.

Match Detail Screen Tabs:

  • • Info: Match details, teams, toss, venue, umpires
  • • Scorecard: Detailed batting and bowling statistics
  • • Commentary: Ball-by-ball commentary and highlights

Playing 11 Selection

Before starting a match, you need to select the Playing 11 (or Playing X, depending on team size configuration) for each team.

  1. Go to the match detail page
  2. Tap "Select Playing 11" (or "Select Playing X" for custom team sizes)
  3. Select players from the team squad
  4. The number of players required depends on the tournament/match configuration
  5. For cricket, default is 11 players, but can be customized (e.g., 6 for box cricket)
  6. Tap "Save Playing 11" to confirm
  7. Repeat for the other team

Setting Team Captain

  1. Go to Teams tab → Select a team → View squad
  2. Tap on a player
  3. Select "Set as Captain"
  4. The captain will be marked with "(c)" in the scorecard
  5. Only one captain per team

Live Match Scoring

Accessing Scorer Dashboard

  1. Go to a live or upcoming match
  2. Tap "Start Scoring" or "Score Match"
  3. The scorer dashboard will open
  4. Only assigned scorers or admins can score matches

Scorer Dashboard Features

  • • Current Score: Runs and wickets for the batting team
  • • Overs: Current over and ball (e.g., 5.3 means 5th over, 3rd ball)
  • • Max Overs: Shows maximum overs per innings (e.g., Overs: 5.3(8))
  • • Innings Indicator: Shows "1st Innings" or "2nd Innings" badge
  • • Target: In 2nd innings, shows target runs needed
  • • CRR: Current Run Rate
  • • RRR: Required Run Rate (in 2nd innings)
  • • Player Selection: Striker, Non-Striker, and Bowler

Recording a Ball

  1. Select the striker, non-striker, and bowler
  2. Select runs scored (0-6, or use the keypad)
  3. If it's a wicket, tap "Wicket" and select wicket type
  4. If it's an extra, select the extra type (wide, no-ball, byes, leg-byes)
  5. Add commentary (optional, or use AI templates)
  6. Tap "Record Ball" to save

Recording Wickets

Supported wicket types:

  • Bowled: Ball hits the stumps
  • Caught: Batsman caught by a fielder
  • LBW (Leg Before Wicket): Ball hits batsman's leg in line with stumps
  • Stumped: Wicket-keeper removes bails while batsman is out of crease
  • Run Out: Batsman fails to reach crease before ball hits stumps
  • Hit Wicket: Batsman hits stumps with bat or body (similar to Bowled)
  • Obstructing the Field: Batsman obstructs fielding side (similar to Run Out)
  • Hit Out: Special dismissal type
  • Dot Balls Out: For box cricket - out after consecutive dot balls
  • Retired Hurt: Batsman retires due to injury

Recording Runs

You can record runs in multiple ways:

  • Regular Runs: 0, 1, 2, 3, 4, 6 runs
  • Boundaries: Tap "4" or "6" buttons for quick boundary entry
  • Declared Runs: For box cricket and special formats:
    • 1 Run Declared: Used in box cricket when ball hits side net
    • 2 Runs Declared: Used in box cricket when ball hits back net
    • These are separate from regular runs and counted as declared runs

Run Out Details

When recording a run out, you need to provide additional details:

  1. Select which batsman was run out (Striker or Non-Striker)
  2. Select the fielder who effected the run out
  3. Choose delivery type: Legal Ball, Wide (WD), or No Ball (NB)
  4. Enter runs scored (if any)
  5. Select run type: From Bat, Byes, or Leg Byes
  6. Record the ball

Recording Extras

  • Wide: Ball bowled too wide
  • No Ball: Illegal delivery (triggers free hit for next ball)
  • Byes: Runs scored without bat contact
  • Leg Byes: Runs scored off the body
  • Penalties: Penalty runs (rare)

Free Hit

When a no-ball is bowled, the next legal delivery is a free hit. The system automatically tracks this and displays a "FREE HIT" indicator. On a free hit, the batter can only be dismissed by run out, stumped, or hit wicket.

Settings Menu

The scorer dashboard includes a settings icon (gear icon) that provides additional options for managing players during the match:

  1. Tap the settings icon in the scorer dashboard
  2. A menu will appear with the following options:

Available Options:

  • Swap Striker and Non-Striker:
    • Manually swap the positions of the striker and non-striker
    • Useful when you need to correct the batting positions
    • The system normally auto-swaps on odd runs, but you can manually swap anytime
  • Replace Player:
    • Replace any player in the playing XI with a substitute
    • Useful for tactical substitutions or when a player needs to leave
    • Select the player to replace and choose a substitute from available players
    • The replaced player's statistics are preserved
    • Substituted players cannot return to the match
  • Replace Batter:
    • Specifically replace a batsman (striker or non-striker)
    • Select which batsman to replace (striker or non-striker)
    • Choose a replacement from available batsmen
    • Useful for tactical changes or when a batsman needs to be replaced
  • Retire Striker (Retired Hurt):
    • Mark the current striker as retired hurt
    • Select a replacement player from available batsmen
    • The retired player will be marked as "retired hurt" in the scorecard
    • Their runs and balls faced are preserved
    • They can potentially return to bat later (if rules allow)
  • Retire Non-Striker (Retired Hurt):
    • Mark the current non-striker as retired hurt
    • Select a replacement player from available batsmen
    • The retired player will be marked as "retired hurt" in the scorecard
    • Their runs and balls faced are preserved
  • Add General Commentary:
    • Add commentary not linked to a specific ball
    • Options include: After Over, After Innings, After Match, After Super Over
    • Useful for innings summaries, match summaries, or Super Over announcements
    • Commentary appears in the match detail → Commentary tab

💡 Note: When retiring a player hurt, you must select a replacement from the available players who haven't been dismissed yet. The retired player's statistics are preserved and will show as "retired hurt" instead of "not out" in the final scorecard.

Innings Management

Ending an Innings

An innings ends automatically when:

  • All wickets fall (all-out)
  • Maximum overs are reached
  • Target is achieved (in 2nd innings)

You can also manually end an innings:

  1. Tap "End Innings" button (visible in 1st innings)
  2. Confirm the action
  3. The 2nd innings will begin

Changing Innings

After the 1st innings ends, you'll be prompted to start the 2nd innings. The system automatically:

  • Switches the batting and bowling teams
  • Calculates the target for the 2nd innings
  • Resets the over counter
  • Updates the innings indicator to "2nd Innings"

Match Commentary

Adding Commentary

  1. While recording a ball, you can add commentary
  2. Use the commentary input field
  3. Or tap "Enrich Commentary" to use AI templates
  4. Commentary templates include common phrases like "FOUR!", "SIX!", "WICKET!"
  5. Commentary appears in the match detail → Commentary tab

Viewing Commentary

View ball-by-ball commentary in the match detail screen:

  1. Go to match detail → Commentary tab
  2. See all commentary entries in chronological order
  3. Filter by innings if needed

Detailed Scorecard

The scorecard provides comprehensive match statistics:

Batting Scorecard

  • Player name with captain indicator "(c)"
  • Runs scored
  • Balls faced
  • Fours and sixes
  • Strike rate
  • Dismissal information (how out, by whom)
  • "Retired Hurt" for players who retired hurt
  • "Not Out" for players who remained not out

Did Not Bat

Shows all players in the Playing 11 who did not get a chance to bat, with captain indicator if applicable.

Extras

Displays total extras with breakdown:

  • Byes (b)
  • Leg Byes (lb)
  • Wides (w)
  • No Balls (nb)
  • Penalties (p)

Fall of Wickets

Shows when each wicket fell:

  • Wicket number
  • Player name
  • Runs at which wicket fell
  • Over and ball number

Bowling Scorecard

  • Bowler name
  • Overs bowled
  • Maidens
  • Runs conceded
  • Wickets taken
  • Economy rate

Completing a Match

Ending the Match

A match ends automatically when:

  • Target is achieved in 2nd innings
  • All wickets fall in 2nd innings
  • Maximum overs are reached in 2nd innings

You can also manually end the match:

  1. Tap "End Match" button (visible in 2nd innings)
  2. Confirm the action
  3. The match will be marked as completed

Match Summary

After match completion, you can:

  • View detailed match summary
  • Select Player of the Match (POTM)
  • Upload POTM photo
  • Generate AI match summary (admin only)
  • Create community post with match summary

AI Match Summary

Admins can generate AI-powered match summaries for completed matches:

  1. Go to the completed match summary page
  2. Tap the "AI Summary" button
  3. Wait for AI to generate summary (takes a few seconds)
  4. For cricket matches, the summary includes:
    • Match result and key highlights
    • Player of the Match (POTM) information
    • Top batting performances
    • Top bowling performances
  5. The summary automatically opens the community post creation form
  6. Review and edit the title and description
  7. Add an image and post to the community feed

💡 Tip: AI summaries are written in a natural, human-like style suitable for grassroots sports tournaments, without overly dramatic language.

Super Over

When a cricket match ends in a tie, SportEve supports playing a Super Over to determine the winner:

Super Over Trigger

  1. After both innings complete, if scores are equal
  2. System automatically prompts: "Match tied. Play Super Over?"
  3. Options: "Start Super Over" or "No (keep as Tie)"
  4. Scorer can select which team bats first in the Super Over

Super Over Rules

  • • Two Mini-Innings: Team A Super Over innings, then Team B Super Over innings
  • • Over Limit: Each innings is 1 over (6 legal balls)
  • • Wickets: Each innings ends when either:
    • 6 legal balls are bowled, OR
    • 2 wickets fall (team is "all out" in Super Over)
  • • Players: Batting side can use 2-3 batters, bowling side uses one bowler
  • • Scoring: Normal cricket scoring rules apply (boundaries, running, extras)

Determining the Winner

  • By Runs: Team with higher Super Over total wins
  • Chase Behavior: Second team has a target = (first team total + 1)
  • Immediate Win: If chasing team reaches target, Super Over ends immediately
  • If Tied: Shows "Super Over tied" result (future versions may support tie-break methods)

Super Over Scoring

Scoring in Super Over works exactly like regular match scoring:

  1. Select striker, non-striker, and bowler (fresh selection for Super Over)
  2. Record balls, runs, wickets, and extras as normal
  3. Super Over scores are separate from regular match scores
  4. Player statistics for Super Over are tracked separately
  5. Commentary is clearly labeled as "Super Over – Team X innings"

Super Over Display

  • Match summary shows: "Match tied" with final result "Team X won via Super Over"
  • Separate Super Over scorecards are displayed
  • Commentary tab shows Super Over commentary separately from regular match commentary
  • Live view shows "Super Over" badge during Super Over

💡 Note: Super Over is only available for cricket matches. The system automatically detects ties and prompts for Super Over. You can decline and keep the match as a tie if your tournament doesn't use Super Overs.

Variable Team Sizes & Box Cricket

SportEve supports variable team sizes for grassroots cricket matches, including box cricket:

  • Default team size is 11 players (standard cricket)
  • Can be configured per tournament or per match
  • Common configurations: 6 players (box cricket), 8 players, 11 players
  • Affects Playing XI selection (shows as "Select Playing X")
  • Affects all-out logic (innings ends when X wickets fall)
  • Perfect for local tournaments with different formats

Box Cricket Rules

For box cricket matches, SportEve supports special scoring rules:

  • • 1 Run Declared: When ball hits side net - tap "1 Run Declared" button
  • • 2 Runs Declared: When ball hits back net - tap "2 Runs Declared" button
  • • Dot Balls Out: Special dismissal type for consecutive dot balls
  • • Smaller Teams: Typically 6 players per team
  • • Shorter Overs: Often 4-6 overs per innings

✅ Tip: When setting up a box cricket tournament, configure the team size to 6 players and set appropriate max overs (e.g., 4-6 overs per innings) in tournament settings.

Umpire Assignment

Admins can assign umpires to matches:

  1. Go to match detail → Edit match
  2. Enter umpire name (optional field)
  3. Save the match
  4. Umpire name appears in the Match Info tab
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